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Life is feudal wiki combat skills
Life is feudal wiki combat skills





life is feudal wiki combat skills

(FYI: Sieging/large-scale combat will be more prevalent in the MMO). Both have the same gameplay mechanics, so development of one equally benefits the other. The MMO's success rides on the success of this smaller game. Long term goal: This is the 64 player version of a larger MMO that they are trying to generate funding for. It's design leans towards crafting and building the world around you. But if you are looking for soley a combat/fighting game, do not get this. (You can still fight for the sake of fighting though and kill each other). There is no clear mechanic that allows for competing groups of players to wage war against each other in order to destroy each other's settlements. This 64 player version (MMO info is below) does not prioritize combat. This game is even exponentially better than it was a week ago (I was a pre-alpha tester for months outside steam). BUT the deveopment team is extremely active, and updates are always rolling out. smoothness of combat, wild animals, occassional crashing). Being in Alpha, some elements are naturally not working as well as they should be (ie. If you don't have the time, try waiting for the MMO version (where settlements will likely demand a smaller share of responsibility from you). The journey, while slow, is a fun one though. If you're a Call of Duty fan, leave before it's too late! -You're going to need to put A LOT of time into this game if you want to build a completed settlement with your mates. The game is very hardcore (UNLESS you are playing on a severely customized server). It's hard to familearize yourself with game mechanics. Cons (potential): -Very difficult learning curve. Medieval realism, sandbox, open world, terraforming, no-target combat, full-loot PvP. Give it adaquete time before you judge it. Pros: -I've never had so much fun playing a game before. But this is not the original "vanilla" version of the game. ^There IS an exception: Private servers can be personalized by the admin to allow players larger skill caps (to obtain most available skills) as well as skill multipliers, which make work/leveling faster, potentially allowing you to play solo, or for shorter periods of time. You need a specialized blacksmith, farmer, miner, builder, and alchemist to get everything done! And hopefully multiples of each ) IMPORTANT: Use in-game global chat to FIND other players, or search the LIF website forums for groups in need of more members! (don't just walk around aimlessly in-game). So if you hope to eventually make a small village, don't expect to do it with just your hermit-self. One cannot learn all the skills, yet each skill supplments the other. Soon, you have a little village going! Maybe even build a palisade wall around it to help keep out hostile players! ) Multiplayer: It's very important that you play this game with other people because LIF revolves around having to use teamwork to succeed. With these tools, you slowly become self-sufficient: building a house for yourself, farmland, crafting equipement, and digging a mine. You start in the wilderness, with hardly any clothes, and gather edible food to stay alive, along with plant fiber and sticks to create primitive tools. Synopsis of gameplay: It's an open medieval sandbox world that's ready to be transformed by you and your fellow knights (FYI, to be successful, you'll typically need to play this game with friends or with other players that you meet in game). Warning: this game is "hardcore" (with exceptions- keep reading). While it's still a work in progress, the game already offers hundreds of hours of gameplay and fun. While it's still a work in progress, the game already I never thought the game of my dreams would ever be made. I never thought the game of my dreams would ever be made.







Life is feudal wiki combat skills