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Crusader kings 2 update 2.3.4 to
Crusader kings 2 update 2.3.4 to












crusader kings 2 update 2.3.4 to
  1. #Crusader kings 2 update 2.3.4 to Patch#
  2. #Crusader kings 2 update 2.3.4 to full#

#Crusader kings 2 update 2.3.4 to full#

The full list of changes introduced to the game can be seen by clicking on the button at the end of this blog post.

#Crusader kings 2 update 2.3.4 to Patch#

Keep updated on the latest PC Gaming news by following GameWatcher on Twitter, checking out our videos on YouTube, giving us a like on Facebook, and joining us on Discord.The team at the Paradox Development Studio is announcing that patch 2.3.4 is now live for Crusader Kings II and is designed to resolve a number of problems the community has been annoyed by in the past few weeks. Fixed a rare crash occurrence at game startĬrusader Kings III is available now on PC.Fixed a bug when two and more armies involved in a siege and their casualties get applied multiple times.Restored a missing localisation key when hovering Declare War without selecting any Casus Belli in English.Dead children should not show up anymore during Meet Peers events.Added an information on why Fabricate Hook can be unavailable when a you are targeting characters without location.The Decision Develop Capital cannot be done by a child anymore.The "End of Fun" event will not stack up several times in multiplayer even if the player does not choose an option immediately.Sparta will be a valid holy site in existings saves, new games will still use Olympus instead of Sparta.Fixed misleading conditions in tooltip of Fabricate Hook interaction.Allow modifiers from events to change haircuts and beards once again."Use Hook" is accessible in the Declare War window when you want to push a claim while your liege has a high crown authority.Fixed the faith character list potentially overflowing and crashing the game due to dead people pretending to be alive.Jester hat will be less fashionable after 1300 and thus, won’t used by the majority of the characters anymore.Properly check that there is "no Special Building instead" of "no Special Building slot" for the Defender of Rod decision.Allow rulers to fire their chaplain / priest once when they have the doctrine Temporal, for life.Alliance with relatives will stop breaking immediately after being enacted.Fixed the issue with custom characters not starting the game with Men at Arms.Counties will now leave factions if they don't meet the criteria to join.Characters with an opinion above 80 will properly leave factions.Fixed domain limit grace period not getting applied for newly gained titles.Fixed initialisation garrisons for saves from versions before 1.4.0.Fixed a rare crash when using the every/any_faith_character script list.Keep in mind that the content contained in the one with the highest index will have the priority over the other. Scripted_character are assigned to index 50 and events to index 90. Fixed the game rules window's "reset to defaults" button being visible when the rules are not possible to change.Note that if the recipient runs out of money or otherwise no longer wants to accept the ransom, not all characters might get ransomed off Also fixed Mass Ransom in some cases giving 0 gold. This makes it significantly more responsive, and also avoids an issue where it could only send one ransom request to each recipient.

crusader kings 2 update 2.3.4 to

  • Mass Ransom is now instant (except if the recipient is a player).
  • Fixed HUD date occasionally jumping in multiplayer.
  • crusader kings 2 update 2.3.4 to

  • Fixed a rare case when AI units don't join a fight if player units have been attacked while moving.
  • The AI will now be able to properly offer vassalization to Clan and Tribal rulers.
  • Opinions from gift is now caped to 100 (200 with the perk Thorough) and decays 2.5x faster.
  • Ambitious characters will not be stressed if they are defending in a war and they sign a white peace.
  • Mass Ransom is now instant, aside from when it's targeting players, while characters whose opinion goes above 80 will now leave factions as intended.īelow, you'll find all the changes and additions introduced to Crusader Kings 3 in today's Update 1.4.2, as detailed by Paradox in the full patch notes:














    Crusader kings 2 update 2.3.4 to